Update #7: Biome Building

Update #7: Biome Building

This week's update is short and sweet. I've been very busy outside of Minecraft so I haven't gotten that much work done, but what I can show is some examples of height maps for two distinct types of terrain. Below are sample height maps I created for rugged mountains and sand dunes. You can really get an idea of the kind of diverse terrain we are aiming to create. Next week I hope to have some more concrete things to show, including automatic farm and road generation.Read more
Update #6: Finalising Terrain & Early Architecture

Update #6: Finalising Terrain & Early Architecture

A quick note: Starting with this post, we'll be switching to a weekly updates format. I'll do my best to ensure that every Sunday night there is an update on what we worked on and what will be coming next. This week was a busy week for our staff. We had a lot of discussions regarding our server's direction and about texture packs... two things that we really need 100% agreement on in order to function as a team. Although the former is an on-going conversation, the latter is hopefully coming to a…Read more
Update #4: Testing Mountains in Game

Update #4: Testing Mountains in Game

Yesterday I wrote about working on terrain blending and creating horizontal layers like rolling hills, foot hills, and mountains. The only image given was a screen shot from World Machine, but today I've loaded it into the game to see what it looks like. Before we get to that, here are some things to note about the shots: Terrain painting needs a lot of work. Right now, these shots were generating using height based material painting; i.e. grass is low elevation, stone is high. Nothing more. In the final, we will be carefully…Read more
Update #3: Team Expansion & Terrain Blending

Update #3: Team Expansion & Terrain Blending

Hey! First off, a big thank you to András Neltz on Kotaku for writing an article about us. It generated a lot of interest in the project, and brought everyone who used to work on Aerna II out of the woodwork. We've also had a flood of people wanting to help out the server, which is fantastic. We need a lot of man power, so you can always drop us a line and see if you'd be a good fit for our team. If you can spare change, that is also a great help to…Read more
Update #2: Terrain Archetypes

Update #2: Terrain Archetypes

Spoiler alert: I don't know what I'm doing with World Machine. I've seen Jamziboy do some great things with it, but unlike Photoshop, which I know backwards and forwards and use professionally, I'm starting WM blank. That being said, I'm proud to say that after a few hours of fiddling around with it, I managed to get started with it. Previously, Mig and I had collected a folder with hundreds of earth porn images of landscapes we liked and wanted to replicate. We then sorted them into specific "TerraTypes" that were an expansion…Read more
Update #1: Drawing the Map

Update #1: Drawing the Map

When I say that our team likes realism, I am not joking. Minecraft is an incredible tool for creative building, but to us, the vanilla worlds leave a lot to be desired. Of course, I put far more work into designing a world than is really necessary, but the truth of the matter is: I enjoy doing it. Plus, now I can finally use that one stupid semester of oceanography I had to take before I could graduate from university. Aerna II and III have coastlines based off of a combination of real…Read more

Introduction

Hello! Someday this will be an entire website about Aerna, but for now, it's just a development blog. Aerna, or more technically, Aerna III, is a Minecraft server, built by myself, Ian, and a few friends of mine. We like to think of ourselves as being a bit talented when it comes to building in Minecraft, but we're a bit talented, then it's worth saying that we're more than a little bit ambitious. This is the third iteration of the project, because we keep finding better ways to create terrain, generate worlds, and build cities.…Read more